๐Ÿช™In-Game Tokens

NINJA World implements a unique and robust tokenomics system for each game on the platform. This system is designed to create a sustainable play-to-earn model, align the interests of players and creators, and ensure liquidity and price stability.

Token Creation and Distribution

Automatic Token Generation

  • Upon launch, each game on NINJA World automatically receives its own unique token.

  • These tokens are built on the TON Blockchain, ensuring security, transparency, and seamless integration with the wider TON ecosystem.

Token Distribution

The total token supply for each game is distributed as follows:

  • 60% - Gameplay Minting: Allocated for distribution through gameplay, rewarding active players.

  • 20% - Bonding Curve: Used in a bonding curve mechanism for price discovery and liquidity.

  • 20% - DEX Liquidity: Set aside for providing liquidity on DeDust.io, a decentralized exchange on TON.

Gameplay Minting

  • Players earn tokens by actively participating in the game.

  • This mechanism forms the core of the play-to-earn model, incentivizing engagement and skill development.

  • The specific minting rate and distribution method can be customized by game creators to suit their game's mechanics and economy.

Bonding Curve Mechanism

  • 20% of each game's tokens are allocated to a bonding curve.

  • The bonding curve creates a mathematical relationship between the token's price and its supply.

  • As tokens are purchased, the price increases; as tokens are sold, the price decreases.

  • This mechanism provides several benefits:

    1. Automatic price discovery

    2. Constant liquidity for buyers and sellers

    3. Price stability, especially in early stages of the game's lifecycle

Growth Milestones and Liquidity Provision

Target Milestones

Each game aims to achieve two key milestones:

  1. Collect 10,000 TON in liquidity

  2. Reach a market cap of $5 Million

DEX Listing

  • Upon reaching these milestones, the game token becomes eligible for listing on DeDust.io.

  • 20% of the total token supply is used to provide initial liquidity on the DEX.

Token Trading

  • Players can buy and sell game tokens within the NINJA World ecosystem.

  • A 1% fee is applied to all token trades.

  • 40% of this trading fee is distributed to the Game Creator, incentivizing the development and maintenance of popular games.

Token Utility

  • Game tokens serve various in-game purposes, such as:

    1. Purchasing virtual items or digital services

    2. Accessing special features or game modes

    3. Participating in governance decisions for the game

    4. Staking for additional benefits or rewards

Value Proposition

  • Game tokens may gain value as the game becomes more popular and successful.

  • This creates a shared interest between players (who hold tokens) and game creators (who benefit from the game's success).

  • The token's value serves as a metric for the game's overall health and player engagement.

By implementing this comprehensive tokenomics system, NINJA World creates a robust economic framework for each game. This system encourages active participation, provides liquidity, ensures price discovery, and aligns the interests of all stakeholders in the game's ecosystem.

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